

- HOW TO INSTALL APK ON MAC ANDROID EMULATOR MANUAL
- HOW TO INSTALL APK ON MAC ANDROID EMULATOR DOWNLOAD
It is also possible to run the Android emulator UI on a headless build slave by making use of an artificial X server, such as Xvnc. Using an artificial graphical environment. This is the equivalent of using the emulator's " -no-window" command-line option. Just untick the "Show emulator window" configuration option in your job configuration. Linux servers that don't have a graphical user interface), you can still run an Android Emulator even although, by default, the emulator does require a graphical environment.

If you have build slaves which are headless (e.g. Job configuration Running on headless build machines If, after all these steps, the required Android SDK tools are not found and auto-installation is disabled, the build will be marked as "not built" and will stop. If nothing is found, the plugin will search on the PATH to attempt to locate a usable set of SDK tools. If no value is entered, or the plugin cannot find a valid SDK under the configured path, it will search under the following environment variables on the build node to try and locate a usable SDK: This will be replaced at build time from the node's environment variables (see the "Node Properties" settings for each slave), or from the build's environment. This can either be an absolute path, or can contain environment variables in the format $``VARIABLE_NAME. Via the main configuration page, you can optionally specify the location where each build node can locate a copy of the Android SDK. If one is not found, it will be installed automatically.

Generally no global configuration is needed - the plugin will try hard to locate an installed Android SDK whenever it is needed. From the SDK Manager, you can easily install the desired " SDK Packages".
HOW TO INSTALL APK ON MAC ANDROID EMULATOR DOWNLOAD
If you want the plugin to automatically generate new emulator instances, but disable auto-installation, you must install one or more Android platform versions into the SDK.īy default, the SDK only comes with the bare minimum in this case you will need to separately download each individual platform version you wish to build or test against.Īgain, this is done via the Android SDK and AVD Manager tool, accessible via the command line " android", or via the "Window" menu in Eclipse, if you use the Eclipse ADT plugin. If you only wish to run pre-existing emulator instances (aka Android Virtual Devices, or AVDs), there are no further requirements - only these two components are required. If you install the Android SDK yourself, you must install at least two further components, via the Android SDK and AVD Manager:
HOW TO INSTALL APK ON MAC ANDROID EMULATOR MANUAL
View manual SDK installation requirements. You can, however, disable automated installation via the "Automatically install Android components when required" option on the main Jenkins configuration page. This means that no manual effort is required to start running Android emulators with Jenkins. The plugin will automatically download and install the Android SDK, if it's not already installed when a build starts. Jenkins version 2.32 or newer is required.

